Eve online industry guide pdf




















The number of ME levels raised is the same as the number of jobs completed. From the image, you can see that this blueprint requires no input materials which is true for most Tech 1 blueprints. You also see that the job duration is just over 4 days and 3 hours. Finally, the total job cost is just above the start button which is the price in ISK it takes to complete the number of runs selected.

You can also have multiple jobs running simultaneously. To do so you need to train the skill Laboratory Operation to get one additional research slot per level followed by Advanced Laboratory Operation which also gets you one additional research slot per level. To be able to manufacture anything in Eve Online you need to possess a blueprint of the item you wish to produce. There are two forms of blueprints to produce from.

When you have done so you get a list of materials needed to produce the desired number of items. Some blueprints require certain skills for production in which case the start button will be red if your character does not have those skills. As the image above shows you need six different minerals to produce this item. For tech 1 items the materials are almost always the base minerals. There is a limitation on the maximum number of concurrent job runs. I should also mention that since the game always rounds up it is possible to get some savings by manufacturing larger batches.

For example, the BPO shown in the image needs 2 zydrine and 12 megacyte for a single run, but concurrent runs would only need zydrine and megacyte and these savings on minerals really rack up over time. If you are interested in manufacturing you should read this more detailed Eve Online Manufacturing guide.

If you own an original blueprint BPO you can use that to create copies. I won't go on about how X gun is vs Y gun or how AR's are too perfect. I will just say to know your limits and work within them.

Knowing what is ahead of you however, whether you can see it or not, is but a small fraction of tactical and strategic knowledge on the battlefield. Don't forget the Golden rule of Dust Teamwork is essential; it gives the enemy other people to shoot at. ISK Author Laci email address: laci isktheguide. Would you guys be OK if we hosted a version on eveonline. I knew it was going to be good, but you guys managed to produce a spectacular guide.

It will either end up sitting still most of the time or your will have to import a lot to keep it running. Now that you have power grid and CPU to build with, you should scan for a good location. Scan for your desired T0 commodity and observe it for patterns.

Some are pretty much random, other form up in belts around the planet. Remember — everything goes into the launch pad, everything comes out of the launch pad. This is your center. Next, place your extractor head. Place it so that your resource deposits or just one of them are in range of it, as displayed in image 3.

Keep in mind that you must also link it to your launch pad and longer links cost more power grid. The smaller the radius of the planet, the more of its surface your can reach without making prohibitively expensive links. This will create a link which can then be used to transfer T0 commodities to your launch pad. Now, you must place extractor heads. Click the control unit, click survey for deposits and you will get the survey screen.

On the right side of it, select your desired commodity. Set the extraction area size on the left side of the screen to 1 day or however much you want, 1 day is standard. Now bring all extractor heads online by clicking them. Now you need to position the heads. Click and drag each individual head onto a concentration of material as displayed in image 3. Do not let them overlap, as this reduces their yield.

Your extractor is now operational. To create a route, click the extractor control unit, click products, select your product, click create route, click the launch pad and click create route again. Note that each link has a limited amount of capacity.

You can see how close you are to capping out your link. Your T0 products are now routed to your launch pad. Now, you must build processors. To figure out how many processors you need, go to your launch pad and go to routes. The route you just set up should be visible and it displays your hourly input. Each basic processor can process units of T0 into 20 units of T1 per hour.

So, divide your T0 input by and this is how many your need. Build basic processors in a circle around your command center. Then link each individual one with the launch pad and only the launch pad. Now, go to each individual processor and set up the manufacturing job corresponding to your extracted T0 commodity, route the product to the launch pad and submit. Now, you must route the T0 product into each individual processor. You can create routes directly from storage, if you have anything in it, or you can create outgoing routes from an incoming route.

To do this, go to the launch pad, click routes, find your incoming T0 route, click it, click create route and then route it to the processor you want to it go to all of them, one by one. The entire process involves a lot of clicking, but it only needs to be done once. From then on, this will all work automatically. The most efficient setup I know of is to have 1 launch pad, 1 control unit and an adequate number of processors around your launch pad.

The system cost index is a rough indication to how much your job will cost, relatively, to install. The more of the icon is filled with the red bar, the more of that activity is being carried out in that facility, and thus the more expensive the production lines will cost.

In jobs tab you can view all of your and your currently-running jobs, plus their duration, end time, location, activity and similar useful things. Research jobs have blue duration bars, manufacturing jobs have yellow bars. You can also see jobs installed by people in your corporation, so long as they are using corporation-owned blueprints. You will need to use this tab to deliver completed jobs back to your hangar.

All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources. Moons are a vitally important source of raw materials for all T2 products, and some T1 products.

To use the materials mined from the moon for anything they need to be refined through reactions first. Jump to: navigation , search. Production Production refers to everything you can do with a blueprint in the Industry window: manufacturing of items, time efficiency and material efficiency research of blueprints, blueprint copying, invention, and reverse engineering.

Blueprints are the base of production in EVE. They can be directly used for T1 production, researched to make them better for T1 production, copied or used for invention for T2 production. Manufacturing You have a blueprint or a blueprint copy. The next step is to manufacture the item. Research allows improving the material efficiency or time efficiency of a T1 blueprint original.

This allows you to make the item with fewer materials or in less time. Copying is the process of making limited run copies off of a blueprint original.



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