All games for fun inc




















Warbound Storm features 1v1 battles, rapid troop building, and diverse strategies. Players can easily control troops across the map and enjoy the fun of real-time strategy RTS whenever they have a spare moment. Jump into the ever-tightening arena and do what it takes to be the last one standing! LifeAfter is a mobile game depicting the survival of humanity in a post virus apocalyptic world.

When the night falls, the world turned into a living hell, swarming with Infecteds. Face it alone or survive together? Aug 15, James rated it really liked it. Tremendously well-researched and very thought provoking. It deals fairly with the concerns parents have with their kids excessive gaming, but it helped me see that there is much more going on than what I had written off as an antisocial waste of time.

The subtitle on this edition-- "Why Play is the 21st century's most serious business"-- is different from the one I read, which is, "Why Gaming Will Dominate the 21st Century. Each chapter offers an interesting description of one or other aspects of video games as a force for change.

For example, in describing how video games can be used to investigate economic theories, or how sophisticated government structures can develop in worlds like EVE online and what this may teach us about governing online spaces in general. Other highlights included a description of the Scottish governments adoption of gaming in the classroom. I found these vignettes very informative and th Each chapter offers an interesting description of one or other aspects of video games as a force for change.

I found these vignettes very informative and thoroughly absorbing. Unfortunately, the wide eyed optimism about gaming's boundless potential, combined with a little too much rather pretentious sociologically and philosophically framed analysis there was a Heideggerian "being-in-the-world" gratuitously slipped in at one point very tiring.

In addition, I had hoped for a little more description of the actual business side of the games industry, say in terms of the differences between blockbuster development now and how games were made twenty years ago; I feel due to the use of the word "business" on the back cover and the subtitle of the book some description of the business of video games may have appeared somewhere, but this book is really more of a cultural analysis of video games than a book about the business of them.

That is a reasonable thing to do, but as other reviewers have noted, the title and description of the book are somewhat misleading.

Despite these criticisms I did appreciate reading a well written, passionate book about video games in general because such books are few and far between. It has also encouraged me to try out a few new games which is never a bad thing. Jul 20, Andre rated it liked it. An example: XBox Kinect. Apr 03, Mythreyi rated it liked it Shelves: work-stuff.

Pretty good introduction to video games. Like a collection of essays one might see in newspaper. Touching on a lot of aspect. Personally, I would like more depth as a non-beginner.

Mar 06, Michael rated it liked it. This is a comprehensive book championing video gaming, the "fun, inc. If you don't know much about the gaming industry, you've come to the right place. Here you'll learn about the creativity involved in making games, unusual games flOw, games for change , the history of video gaming, and the many uses of games military, education, social action and awareness, etc.

The book is well written, but it tends to jump from one anecdote to another rather than engage in an extend This is a comprehensive book championing video gaming, the "fun, inc. The book is well written, but it tends to jump from one anecdote to another rather than engage in an extended argument. I'm reading now a section on gaming and education i.

I found this sentence to be insightful: "And with a game like Guitar Hero, the children can let themselves go, forget they're in school, forget there is some degree of image involved. And then they can, all of them, really start learning. These ideas connect with other ideas I've read about the use of gaming and role playing to achieve self-motivated learning.

Nov 28, Nick rated it liked it Shelves: non-fiction. This review has been hidden because it contains spoilers. To view it, click here. Interesting looks at: The past, present and future of digital gaming.

Informative sections on 'serious gaming,' and the professional use of games such as the 'America's Army' and 'Gator Six' examples. The writing is clear and generally well-done, though most chapters are riddled with rambling history-style acad Interesting looks at: The past, present and future of digital gaming. The writing is clear and generally well-done, though most chapters are riddled with rambling history-style academic-speak. The author is also quite biased, and seems to largely disagree that there's anything wrong with gaming, whether he admits it or not, and he works for various 'casual gaming' companies which he doesn't hesitate to worm into his text from time to time.

There wasn't much of earth-shattering importance or shock in here, but it was a decent non-fic. Dec 04, Greta rated it it was ok Shelves: general-non-fiction. I was hoping this book would answer many questions I have regarding why people can spend their lives glued to a screen playing endless "games". But since the book was written by a self-professed gamer, he clearly didn't feel the need to explain that. There was a lot of information about various games and how they work, the origins of electronic gaming, and developments in gaming that have affected other fields.

The majority of the book was spent justifying the usefulness and the potential social I was hoping this book would answer many questions I have regarding why people can spend their lives glued to a screen playing endless "games".

The majority of the book was spent justifying the usefulness and the potential social and scientific advancement of the industry and the people who made it to make more stuff that will eventually make our lives better. How gaming really benefits our time on this planet remains a mystery to me. I still don't get it.

Nov 07, Dave Shields rated it liked it. This is an interesting book about the way video games have changed as an industry and how it has changed global communities. The book has a heavy British influence since its author is British so many American readers may be unfamiliar with some of the company names or games but it doesn't cause too many distractions.

The book is not as fluid as I would prefer and seems to randomly jump around a lot but overall it makes a good history book and great reading for those wanting to try to develop v This is an interesting book about the way video games have changed as an industry and how it has changed global communities.

Party packages are the best way to get everything you need for a birthday party without breaking the bank. We also provide a varitey of packages for corporate events, school events, church events and festivals. All About fun have been renting bounce houses, photo booths, mechanical bull, inflatable obstacle courses, and other fun stuff for parties in Sacramento for 15 years. We have brought the fun to hundreds of birthday parties in the Sacramento area. Whatever size your party is, we have the perfect inflatable party rentals to make the birthday a success!

Eat them for nourishment, with salt for breakfast or as scrambled eggs for lunch. Some animals hatch from eggs, even. Those mostly come from birds or reptiles, though. Parents protect and warm them until they're ready. And they themselves eventually do the same.



0コメント

  • 1000 / 1000