What are the house deeds in the game of life




















By starting college, you will have more salary and career options. Place each car on either the career or college spot on the Life board. If a career is chosen, chose 1 card from the shuffled deck of career cards at random that does not says "Degree Required. Place both cards face up in front of you. Those going to college will do the same.

Players that have chosen a career will do the same only when they come to the Job Search spot on the board. They then can choose three career and three salary cards and choose the best one. The other cards drawn are then returned the deck.

Keep in mind that player also earn money if others land on your career spaces throughout the board. If you are the accountant and someone has to pay taxes, they will give you the money.

All careers have multiple spaces and is a "luck of the spin. Move your car forward the number of spaces you spin each time unless you reach a STOP space. Follow the directions on the space you land on and your turn is over. As you move your car, you will stop of various colors of spaces. The following rules apply to the color of each space: Orange Spaces: The majority of spaces are orange and you must follow the directions given on these spaces.

Blue Spaces: These spaces are optional and you can choose if you want to follow their directions. Green Spaces: These are Pay Day spaces and each play will collect the amount shown on their salary cards. Whenever you reach a red space, stop - even if you have moves left and follow the directions. Then spin and move again. Spaces that show pictures of Life Tiles are called Life spaces. These are family activities, good deeds or service projects. Whenever a player lands on a Life space, one Life Tile is taken from the discard pile.

If the draw pile has run out, take one Life Tile from any opponent. Keep all Life Tiles Life-side-up in front of you; looking at the values on the Life Tiles is against the rules. Career Spaces are extra opportunities to make some money from other players.

If you land on a career space, pay the person with the matching Career Card or if no one has it, pay the bank if you own it you don't need to do anything.

The Police Officer has special rules for his "career space. If no Office is player, no action is required. One of each may be drawn applying the same rules as stated above. Wait to return your previous career and salary until you have drawn new cards. If you land on Night School, you may choose if you want to change your Career and Salary cards. Two cards of each are drawn and if both are not desired, you do not have to take them, and, can remain with the career and salary you currently have.

Payday is the spot where the player collects their salary from the bank. When a player reaches the Getting Married space, they stop even if they have moves left. One Life Tile is taken and one person peg is added to your car. Buying a House rules are similar to getting married. Stop, even if you have moves left, and draw one House Deed at random from the deck. Pay the bank the price on the deed. If you're short on cash, a loan must be taken out from the bank. Then spin again and move.

Homeowner's Insurance can be bought when the house is purchased or during any following turn. Pay the bank the amount shown on the deed for insurance and take one policy from the pile. Red Spaces. Whenever you reach a red space, stop - even if you have moves left.

Follow the directions, then spin and move again. Red spaces have special directions which are explained separately. Look at the LIFE outcome and record it on your balance sheet. Return the card to the box. Some LIFE cards are positive, and are counted toward your miscellaneous income. Other LIFE cards are negative, and are counted as expenses. Keep track of which expenses might be deductible!

Players earn money from opponents who land on their Career Spaces. When you land on a Career Space, do the following:. The recipient must record the money as income; the payer must record the money as an expense. If you are the Accountant, pay nothing. If there is no Accountant, pay the bank. Keep track of these expenses as Property taxes, or State taxes. If you're the Police Officer, it's up to you to notice when a player spins If you don't notice, the "speeder" pays no penalty.

Note: If there's no Police Officer in the game, there's no penalty for spinning Have another player fan out the Career Card deck facedown while you draw 1 card at random. Then do the same to draw a new Salary Card. Return your previously-held cards to their decks. Night School: When you land on either of these 2 spaces, you may change careers and salaries if you wish to do so.

Have another player fan out the Career Cards while you draw 2 cards at random. Choose either card for your new career. Or choose neither card, and keep your own Career Card. Do the same with the Salary Cards.

Then return the unwanted cards to their decks. On some turns, you may be able to collect 2 or more salaries! Then spin and move again. All players do the same. Place any extra cars back in the box. All players spin the spinner.

The player with the highest spin takes the first turn. Play then continues clockwise. On your turn, spin the spinner. If the spinner arm stops between numbers, spin again.

Then move your car the number of spaces spun. Always move your car forward, in the direction of the arrows. Just like in real life, you can't go back in time! If you land on an occupied space, move ahead to the next open space. Now, follow the space directions. This ends your turn. Your first turn is an exception. On your first turn, decide to either Start a Career or to Start College. College offers more career and salary options, but it takes time - and it puts you in debt!

Draw a Career Card: Have another player fan out the Career card deck facedown, while you randomly draw one card. The card will list your career, salary, salary maximum and taxes due. Note: You may not choose a College Career card. These are reserved for college graduates only. Place your Career card faceup in front of you. Now spin the spinner and move as you would on a regular turn.

Look at the cards, choose any 1 card, then return the other 2 cards to the deck. See the Career Guidance section, below. Choose Your salary Card: Now choose your Salary Card the same way pick 1 card from the 3 cards you draw.

These spaces show pictures of LIFE tiles, and are all about family activities, community service and good deeds!

If the draw pile runs out, take one LIFE tile from any opponent. Have another player fan out the Career card deck facedown. Important: When you lose your job, you also lose all of your pay raises and you must choose your new career from the Career card deck, NOT the College Career card deck regardless if you went to college or not. Land on one of these spaces and all players get a chance to Spin to Win.

Play any Spin to Win cards to increase your chances. Take one Spin to Win token from the draw pile matching the color of your car and place it on any number on the Spin to Win strip. If the number spun matches the number you chose, the bank pays you 10 times the amount you invested.

If the number spun does not match the number you chose, you lose your investment. Place the token back in the draw pile. If your salary is already at its maximum, just collect your current maximum salary and ignore this raise.

Whenever you reach an orange space, STOP! Follow the directions, then, spin and move again. Most orange spaces represent important LIFE choices that you will have to make. Choose your College Career card: Have another player fan out the College Career cards facedown, then randomly draw two cards.



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