Girl characters from games




















Though it's not pertinent to the plot, players can take control of Julianna instead in a separate game mode and invade other players, where she continues to stop Colt in his quest to end the loop. Set in a whimsical fantasy world, Kena: Bridge of Spirits has reminded many of Disney's Pixar films, and the same could be said about Kena herself. Despite being a spirit guide, this world's version of Charon, guiding spirits from the physical world to the spirit realm, she's lively, kind, and curious.

However, she's not just a novice spirit guide like some might expect. Kena has much knowledge on helping spirits crossover, but she lacks experience.

Her journey throughout Kena: Bridge of Spirits is a growth period for her, where Kena, just like the player, is learning about loss and how to let go. Mantis' character is quite different in the Marvel's Guardians of the Galaxy game than in the film or comics. In Square Enix's game, she's far more powerful. While in the MCU, Mantis simply displays the abilities of an empath, the video game is more in line with the comics' version, brandishing terrific martial arts skills, precognition, and astral awareness on top of being an empath.

Mantis is still adorable like she is in the film but also serves a greater purpose in the Guardians of the Galaxy. And despite this, the game did away with the aged and problematic Eastern seductress archetype that the comics introduced, making Marvel's Guardians of the Galaxy 's the superior version of Mantis. The Weapon was also to be deleted alongside Cortana, however, she instead becomes Master Chief's new AI companion, effectively taking the role of Cortana, though Master Chief doesn't initially trust her fully.

While The Weapon has the same knowledge and capabilities as Cortana, she is, in a way, younger and more innocent, having none of the history that led Cortana down her path of destruction. Much like how Master Chief reflects on decades of saving the galaxy, The Weapon is a reflection on his relationship with Cortana, the letting go of it, and moving onto new dynamics and the future.

After growing up with Pokemon, Kirby, and Animal Crossing, The Elder Scrolls' fifth installment of Skyrim changed her life and she's been an avid gamer ever since. If she's not tending to yet another new farm in Stardew Valley, find her hunting for used 3DS cartridges or looking for the next hit narrative indie game. Fighting through every snarling, decomposing obstacle that gets in her way, Clementine never, ever, ever, ever gives up on the fight to survive, and the Ice Bucket Challenge would probably give you fewer chills than hearing her say, "Still.

Not that Clementine's some fearless automaton that exists outside the realm of human emotion and struggle. It's immediately clear in season one how defenseless she is, and while she does contribute to the group, she still relies heavily on Lee to defend her and makes some emotionally-charged decisions that threaten her survival.

But that just makes her more inspirational, showing her growth into someone strong and capable over the course of season two. No matter the trials or the odds she faces, she fights through the pain and never lets her resolve waver. Man, I wanna be like her when I grow up. If Gordon Freeman is the strong silent type, then Alyx Vance is his perfect--more vocal--female counterpart. Shes an exceptionally well realised character that perfectly dodges the simpering support role, while still retaining emotional depth.

Sure, shes seen and done some serious killing, but you never get the feeling that shes lost connection with her own humanity. There are some wonderfully tender scenes between both her and her father, and Gordon himself. Not only that, but she behaves like a normal human being.

Many female characters are just convenient narrative devices used to push the story forward, making their behaviour seem less than natural, but everything Alyx does and says has both context and meaning. More like her, please. At first glance, youd be forgiven for lumping Bayonetta into the male fantasy group of female video game characters. She is impossibly-well proportioned, overly sexualised, and tends to get naked. A lot. Thing is, all the sexy stuff is played for laughs, and once you strip that away haha etc theres a well-rounded character lurking beneath it all.

Then theres the fact that Bayonetta is a begrudging, but caring 'mother' figure. Instead of coddling her offspring, though, she keeps her daughter well, er, it's not actually her daughter, it's really a younger version of Bayonetta herself, which creates an interesting paradox and oh my I've lost the thread of where I was going with this Look, no-ones saying Bayonetta is a classic female role model, but she manages to be realistically inspirational in a very un real game.

Jaina Proudmoore is a lot of things: highborne, headstrong, so skilled with magic she can wipe your entire neighborhood off the map if you give her sass. But one thing she's not is particularly lucky. Her childhood love turns out to be kind of a monster even before he becomes a shell for an undead demon king , her father seems intent on ruining her attempts at diplomacy, and her dead enemies have a nasty habit of climbing out of their graves.

But if only one word describes her, its 'determined'. While Jaina is certainly distraught when Arthas falls under the weight of his own corruption and her father can't see past his own pride, she refuses to let either define her life or hold her back.

Instead, as a sorceress of immeasurable power, she directs her talents toward changing the world for the better, creating safe havens for the oppressed and working with Thrall to build trust between the Horde and the Alliance. She is also an incredible badass, and when the Horde turns on her and destroys what she holds dear? They couldn't run fast or far enough to escape to hell she brings down on their heads. No passive princess here. It's clear that Celes would've been happy with a simple life in service to the Empire, and its hard to blame her.

A skilled fighter and decorated general of the Imperial army by age 18, all she had to do was toe the party line, and she'd have nothing but a life of prosperity and esteem ahead of her. She'd have to take part in some incredible human atrocities as the Empire killed its way across the world, but that's a small price to pay for glory.

These are some of the other pioneering female characters in iconic video games. They are not protagonists or unplayable, but are pioneering female characters. There are some female characters that are strong, confident and capable, all while lacking any overt hypersexualization. These women are not reduced to a status of love interest, damsel in distress, or sexualized protagonist.

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